Flagman - Silver Series

Flagman (1980, FL-02) was the second Game & Watch game to be released. It was the second Game & Watch game to be released. Approximately 250,000 units of Flagman were manufactured. The main colour for Flagman was orange. There were four primary buttons that each contained a number on them.

Gameplay
Flagman
 is a memory game (rare concept for Game and Watch) where the character on screen will give out a random number via one of his two flags or a number on his foot. Afterwards the player will have to memorize which number he put up. In the beginning it's simple, though after each round he'll add one more number that you have to remember.
The five squares that appear at the top of the screen when the Flagman has raised all of his numbers is a time limit. The squares will start to decrease one at a time at about one per second, and in that time limit the player will have to put in the combination that the Flagman made or else you'll lose a life. The player has three lives in all, and once those three lives are up, you'll have to start over. The only difference between Game A and Game B is that in Game B, you have to input the combination faster as the game progresses.

Scoring
The maximum score the player can obtain in the game is 99. Each time the player guesses a number combination right, he'll acquire one single point. After the score reaches 99, the counter will restart at
zero.

Trivia
In the
 Super Smash Bros. series, Mr. Game & Watch's up-A attack makes him hit opponents with the flag from Flagman.

Rarity
Extremely rare, and hardly seen for sale.

Estimated Value (August 2013)
Box and Instructions: £400-£600
Without Box: £100-£200


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